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Trondheim 3 Phase Possession
ADDED TO FAVOURITES

Practice Breakdown:
Number of Players: 12 | Pitch size: 40x36
This is a progressive possession drill designed to replicate game-realistic build-up under increasing pressure. Play begins with a 4v2 rondo in a tight central grid, focusing on sharp passing, movement, and supporting angles. Once the team in possession completes a set number of passes or a successful trigger, they break out into a 5v3 phase that expands the playing area and includes wider options.
After maintaining possession in the 5v3, the drill expands again into a full 7v5 possession game across a small-sided pitch. The 7 includes 2 goalkeepers who can be used as outlets or to recycle play. If the team of 5 wins the ball in this final phase, they can counter and score into either of the two main goals. The transitions between phases test composure, awareness, and decision-making under pressure as numerical advantages reduce.
• Encourage constant scanning before receiving – Players must read pressure, identify space, and make quicker decisions based on visual cues to avoid unnecessary turnovers or forced errors.
• Emphasise quality of the first touch – It should set up the next action efficiently while avoiding pressure and maintaining tempo, especially under tight, high-pressure conditions.
• Reinforce body shape when receiving – Players should receive on the half-turn with hips open to switch or progress play more easily, allowing them to exploit space in either direction.
• Use the goalkeepers to recycle intelligently – Goalkeepers should remain calm and offer safe outlets that help shift or reset play with purpose, encouraging wider pitch usage and controlled tempo.
Limited Touch Rondo Phases
Reduce touches in both the 4v2 and 5v3 phases to 2-touch or 1-touch play, forcing quicker decisions and improving passing tempo under tighter time constraints.
Focus: Develops speed of play, technical execution, and fast support angles under controlled pressure environments.
Time-Limited Final Phase
Add a 10–12 second time limit to score in the 7v5 phase. If the team fails to score or loses possession, play resets to the 4v2. Defending team gains a point for each successful stop.
Focus: Encourages urgency, structured penetration, and intelligent final-third decision-making against defensive overloads.
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